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Don't Break the Ice

From Wikipedia, the free encyclopedia
Don't Break the Ice
PublishersHasbro
Years active1968 to present
Setup time< 5 minutes
Playing time3 to 8 minutes
ChanceNone
SkillsStrategy, Manual dexterity

Don't Break the Ice is a children's tabletop game for two to four players ages 3 and up. First marketed by Schaper Toys in 1968, the game was sold to Hasbro subsidiary Milton Bradley in 1986. It is still in production, and special editions were released in conjunction with the films Frozen (2013) and Frozen II (2019).[1][2][3]

Game play

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The game is played with a set of plastic "ice blocks", a stand, and one miniature plastic hammer for each player. One ice block is larger than the rest, and has a plastic character standing on it - this varies from edition to edition, being either Phillip the Penguin, a man referred to as "Ice Man", or a polar bear.

To set up the game, the stand is turned upside down and the ice blocks placed into the frame, so that the shared uniform compression of the blocks pressed against each other will cause them to stay in place when the stand is turned upright. The players then take turns removing ice blocks by tapping with the hammers. The game ends when one player causes the block with the character figure to fall through. The player who took the turn before that one wins the game.

References

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  1. ^ Mansour, David (2005). From Abba to Zoom: A Pop Culture Encyclopedia of the Late 20th Century. Andrews McMeel Publishing. p. 128. ISBN 9780740751189. LCCN 2004062782 – via EBSCOhost Humanities Source.
  2. ^ Walsh, Tim (2005). Timeless Toys: Classic Toys and the Playmakers Who Created Them. Andrews McMeel Publishing. ISBN 978-0-7407-5571-2. OCLC 859078778.
  3. ^ "Don't Break the Ice Disney Frozen 2 Edition Game". Hasbro, Inc. Retrieved 2022-01-17.
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